Tier List
Mini Warriors Reborn · Hero

Ne Zha

Lotus Boy
01Lore
The characters of the "feudal deities", the son of the trust tower of the king of heaven Li Jing, because of mistakenly killed Ao prop and so on, and then was Taiyi real life, became a lotus flower incarnation, to help Zhou to fight against the Quartering, the sealing of the three altars of the sea will be a god.
02Skill
Three Heads and Six Arms
Reduces self immunity and negative effects. Initially, will seek out the furthest distance enemy hero and launch an attack. Triggered at the start of battle/when first receiving fatal damage: increases 12(30)% normal attack lifesteal and 30(60)% normal attack damage. Every attack adds extra normal attack damage (calculated separately for hit and crit), can stack 2 times, lasts the entire match. After first receiving fatal damage, all self immunity damage lasts for 5(8) seconds, during which attack speed is boosted by 40(100)%. The above effects cannot be dispelled.
03 Universe Pearl Sacrament
The Universe Pearl is a mysterious and magical treasure, said to have been refined by Nezha from the Universe Circle. The pearl's body is round and radiates light, containing powerful earth and sky spiritual energy that can purify evil forces, protect peace, and help Nezha thrive in battle.
1
Hero attack +12%
2
Paragon attack increases by 12%.
3
All units in the squad gain 30% increased attack speed.
4
After triggering invincibility, if lethal damage is taken again, the unit transforms into a Demon Orb and flies towards the allied Pegasus/Cavalry Hero with the highest attack, granting them a portion of the Three Heads and Six Arms effect (each basic attack deals 2 additional normal attack hits) for 20 seconds.
5
At the start of battle, gain Three Heads and Six Arms, immune to all damage, and simultaneously immune to control. Critical damage dealt is increased by 75%. Each attack can hit 3 enemies at the same time.
04 Desperate Hour Awaken
1
After the battle begins, damage dealt and damage reduction are increased by 3%.
2
When first taking fatal damage, follow-up basic attacks are guaranteed to hit, and for 8 seconds are always critical and ignore target defense, undispellable. During this effect, each time an enemy hero is defeated, duration is extended by 2 seconds (up to 4 times), and increase 12(30)% basic attack damage and basic attack damage reduction for 2 seconds, undispellable.
3
When first taking fatal damage, follow-up basic attacks are guaranteed to hit, ignore target defense, and for 15 seconds are always critical, undispellable. During this effect, each time an enemy hero is defeated, duration is extended by 3 seconds (up to 5 times), and increase 20(50)% basic attack damage and basic attack damage reduction for 3 seconds, undispellable.