Tier List
Mini Warriors Reborn · Hero

Ne Zha

Lotus Boy
01Lore
The characters of the "feudal deities", the son of the trust tower of the king of heaven Li Jing, because of mistakenly killed Ao prop and so on, and then was Taiyi real life, became a lotus flower incarnation, to help Zhou to fight against the Quartering, the sealing of the three altars of the sea will be a god.
02Skill
Three Heads and Six Arms
Immune to Slow effects, with a 50% chance to become immune whenever afflicted by a negative effect. Triggers at battle start or upon first receiving lethal damage, increasing 12(30)% Lifesteal from basic attacks and 30(60)% basic attack damage; each attack deals an extra instance of basic attack damage (hit and crit calculated separately), stacking up to 2 times and lasting for the entire battle. After first receiving lethal damage, becomes immune to all damage for 5(8) seconds; all mentioned effects cannot be dispelled.
03 Universe Pearl Sacrament
The Universe Pearl is a mysterious and magical treasure, said to have been refined by Nezha from the Universe Circle. The pearl's body is round and radiates light, containing powerful earth and sky spiritual energy that can purify evil forces, protect peace, and help Nezha thrive in battle.
1
Hero attack +12%
2
Paragon attack increases by 12%.
3
All units in the squad gain 30% increased attack speed.
4
After triggering invincibility, if lethal damage is taken again, the unit transforms into a Demon Orb and flies towards the allied Pegasus/Cavalry Hero with the highest attack, granting them a portion of the Three Heads and Six Arms effect (each basic attack deals 2 additional normal attack hits) for 20 seconds.
5
At the start of battle, Three Heads and Six Arms is fully stacked. While immune to damage, is also immune to negative controls, and each attack can strike up to 3 enemies simultaneously.
04 Desperate Hour Awaken
1
After the battle begins, damage dealt and damage reduction are increased by 3%.
2
Triggers upon first receiving lethal damage: all subsequent basic attacks are guaranteed to hit, and for 5(8) seconds, critical hits are guaranteed and ignore target defense (cannot be dispelled). During this period, defeating an enemy hero extends the duration by 2 seconds (up to 4 times maximum) and increases 12(30)% basic attack damage and basic attack damage reduction for 2 seconds, which cannot be dispelled.
3
Triggers upon first receiving fatal damage. Subsequent normal attacks are guaranteed to hit and ignore target defense, and for 5(8) seconds, are guaranteed to critically strike. Cannot be dispelled. During this time, each enemy hero defeated extends the duration by 3 seconds (up to 5 times), and increases normal attack damage and damage reduction by 20(50)% for normal attacks, lasting 3 seconds. Cannot be dispelled.