Mini Warriors Reborn · Hero
Chi You
Duke Youzu
01Lore
Ancient Chinese god of war, leader of the Jiu Li tribe. With a copper head and an iron forehead, he was able to call the winds and summon the rain, and competed with the Yellow Emperor for the hegemony of the Central Plains. In the Battle of Zhuo Deer, he was killed by the Yellow Emperor, and his image symbolizes the spirit of bravery and resistance.
02Skill
Master of the Five Units
Triggers immediately after the battle starts, granting the entire self squad 50(200)% Physical Attack, 30(60)% Physical Lifesteal, and -25(-40)% Damage Reduction. All normal attacks will hit, lasting the whole battle. At the same time, allies with Bow/Shield/Lance/Cavalry/Infantry within the formation range will receive buffs of 25%, 50%, 60%, 75%, and 100%, for 120 seconds. Cannot be dispelled. Every 6 normal attacks trigger a random unit skill:
Bow: Shoot a Soul Severing Arrow at the enemy hero with the most stacks in the area, dealing 120(300)% attack as normal attack damage.
Shield: Strike the current target, lowering their Defense by -20(-50)%, setting Dodge to 0, and stunning for 3 seconds. Cannot be dispelled.
Lance: Deal 200(500)% attack as normal attack damage to the current target.
Axe: Immobilize all enemies within range for 2 seconds, dealing 2(5)% of their current HP as damage per second. Cannot be dispelled.
Spear: Sweep all enemies within range, dealing 120(150)% attack as normal attack damage (only 15% to infantry).
03
Battle Drum of the Battle of Zhuolu Sacrament
Battle Drum of the Battle of Zhuolu Sacrament The Battle Drum of the Battle of Zhuolu is a mysterious and ancient treasure, said to have been obtained by Chi You during the Battle of Zhuolu. The drum body is mottled, with battle patterns on the drum surface, containing powerful battle intentions and motivating powers that can inspire soldiers' fighting spirit, making Chi You invincible on the battlefield.
Hero attack +12%
All units in the squad gain a 30% Attack Speed boost.
For the first 60 seconds before battle begins, all allied units are immune to hard control effects. This cannot be dispelled.
Every 6 normal attacks will trigger two different unit skills simultaneously. After being defeated, the allied infantry hero with the highest attack will inherit the unit skills.
When first taking lethal damage, all friendly melee squads within range go Berserk: Attack Speed +50%, Movement Speed +30%, Normal Attack Damage +30%, and every basic attack will be a guaranteed crit, lasting 10 seconds, cannot be dispelled. Self will remain berserk until death, cannot be dispelled or immunized.
04 Berserker Rampage Awaken
After the battle begins, damage dealt and damage reduction are increased by 3%.
For every 15 normal attacks or enemy kills by self, gain 80(200)% Burst Attack Speed (infantry units only gain one fifth of the Attack Speed buff), lasting for 2 seconds, cannot be dispelled. Immediately triggers one troop skill.
For every 10 normal attacks or enemy kills by self, gain 120(300)% Burst Attack Speed (infantry units only gain one fifth of the Attack Speed buff), lasting for 3 seconds, cannot be dispelled. Immediately triggers two troop skills.
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