Mini Warriors Reborn · Hero
Heimdall
Father of mortals
01Lore
The guardian god of Norse mythology, the guardian of the Rainbow Bridge in Asgard. Possesses "thousand-yard eyes" and "smooth ears", and his horn "Galar" can warn the gods of the twilight. In the end, he died with Loki, symbolizing loyalty and sacrifice.
02Skill
Divine Guardian
Triggers immediately after battle starts, increasing the DEF of allied units in the same column as the caster's deployment position by 40(100)% and reducing all damage they take by -12(-30)% for the entire battle. Every 10s after battle starts, grants the caster and the 4 nearest allied heroes' original bodies a Holy Barrier equal to 16(40)% of Heimdall's Max HP (while active, immune to all negative control effects, total accumulated damage taken cannot exceed 90(60)% of Max HP, and restores 3(6)% Max HP every 2s), lasting 8s, stackable up to 2 times, and cannot be dispelled.
03
Ragnarok Horn Sacrament
Ragnarok Horn Sacrament The Twilight of the Gods Horn is a mysterious and solemn treasure, said to have been obtained by Heimdall from the Asgard temple. The horn is golden, engraved with runes, containing powerful warning and summoning powers, capable of sounding the alarm, summoning the gods, and protecting the divine realm from external invasion.
Hero HP increases by 6%.
Hero takes 33% less skill damage.
Allied units in the same column under protection will never trigger Critical Hits when attacked.
Immediately casts the Ultimate once at the start of battle.
Each time the Ultimate is triggered, additionally grants 1 stack of Holy Barrier to the 3 most heavily injured allied heroes around the caster's original body, while dispelling all their negative control effects and restoring 10% of Max HP.
04 Final Watch Awaken
After the battle begins, damage dealt and damage reduction are increased by 3%.
For 30 seconds before battle starts, the damage any unit on your team takes from a single hit cannot exceed 8(5)% of Max HP. After that, the single-hit damage cap for all units on your team is reduced to 18(12)%, and this status is shared with all currently surviving allied hero units for up to 20 seconds. Cannot be dispelled.
For 60 seconds before battle starts, damage taken by all allied units from a single instance does not exceed 6(3)% of max HP. 30 seconds after battle starts, protects all currently alive allied hero bodies, causing their single-instance damage taken to not exceed 14(8)% of max HP, lasting up to 30 seconds, undispellable.
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