Tier List
Mini Warriors Reborn · Hero

Mo Li Hai

Guardian King of the Nation
01Lore
Mo Lihai, the commander of Jiameng Pass, third of the Mo family's four generals. His magical treasure is the Jasper Pi Pa, which has four strings representing earth, water, fire, and wind. When plucked, it emits soul-capturing sound waves that can range from causing dizziness and disorientation to complete soul annihilation. Ordered by Grand Tutor Wen Zhong, he and his brothers jointly attacked Xiqi, and ultimately fell before the formation, killed by Huang Tianhua's Heart-Piercing Nail. After death, he was enfeoffed as the Heavenly King Who Upholds the Realm, in charge of "Compliance," guarding the west.
02Skill
Harmonious Strings
Triggers every 4 seconds at the start of battle, playing a sonic wave towards the locked enemy target, dealing 80(200)% magic attack as piercing skill damage to all enemies on its path (only 15% damage to soldiers). Upon reaching the endpoint, it explodes, dealing equal damage again to enemies in range (4x to primary target). The farther the enemy is from itself, the higher the sonic wave damage, up to 20(50)%. At the same time, activate Wind String, Water String, Fire String, Earth String in sequence. All effects are undispellable. Wind String: Has 20(50)% chance to trigger an additional ultimate. Water String: Gain a shield equal to 120(300)% magic attack, lasting 8 seconds, stackable. Fire String: All damage dealt by self within 2.5(4) seconds is converted to true damage. Earth String: Immune to control effects within 3(6) seconds.
03 Jade Pipa Sacrament
The Pipa has four strings arranged by Earth, Water, Fire, and Wind, carved from Kunlun jade and strung with Eastern Sea dragon pearls. When played, the sound crashes like a tsunami, bringing wind and flame, shattering hearts and disrupting enemy formations. At Jiamei Pass, the piece 'Snow-Stirred by Wind' broke the Five-Colored Divine Ox of Huang Feihu, paralyzing Zhou soldiers.
1
Hero attack +12%
2
After casting skill, increase attack by 10%, up to 40%, undispellable.
3
Upon first contact with enemy, activates Wind String, Water String, Fire String, Earth String.
4
When activating Wind String/Fire String, play Demon Subduing Melody, immobilizing all enemies within range for 3 seconds, undispellable; when activating Water String/Earth String, play Calming Melody, restoring 5% of max HP to all allies within range.
5
Four-string enhancement: Wind string probability doubles; Water string shield amount increased by 50%, duration doubled; Fire string true damage duration doubled; Earth string also grants immunity to negative effects.
04 Eastwind Breakthrough Awaken
1
After the battle begins, damage dealt and damage reduction are increased by 3%.
2
Increases own unit's range by 100%. Every 5 seconds, reset lock-on target to the farthest enemy hero within range. Each round of activating the Four Strings releases Wind/Water/Fire/Earth orbs at a random enemy hero in the target area, dealing 120(300)% magic attack as piercing skill damage, and reducing -20(-50)% movement speed/dispelling 3 buffs/inflicting 6(15)% of current HP as piercing skill damage/stunning them, lasting 3 seconds, undispellable.
3
Increases own unit's range by 200%. Every 5 seconds, reset lock-on target to the farthest enemy hero within range. Each round of activating the Four Strings releases Wind/Water/Fire/Earth orbs at a random enemy hero in the target area, dealing 200(500)% magic attack as piercing skill damage, and reducing -32(-80)% movement speed/dispelling 5 buffs/inflicting 10(25)% of current HP as piercing skill damage/stunning them, lasting 4 seconds, undispellable.