Tier List
Mini Warriors Reborn · Hero

Astron

Oathkeeper of the Ancient Spring
01Lore
Asteron, one of the wisest elves to ever live. He founded the Valley of Melinor and is one of the bearers of the Three Elven Rings. Under his protection, the Valley became "the last home for all good creatures east of the Great Sea." He dedicated himself to opposing the Dark Lord, once fighting alongside King Isildur at the Black Gate. After the Ancient Crown appeared, he convened a council, formed the Fellowship, destroyed the Ancient Crown, and ultimately brought about the Dark Lord's downfall.
02Skill
Spirit Spring Sanctuary
At the start of battle, creates an Elven Sacred Pool. Enemy units entering the pool have their attack speed and movement speed reduced by -12(-30)% (cannot be dispelled). When taking damage, triggers Sacred Pool Guardian (cooldown 4 seconds), dealing 80(200)% physical attack as penetrative skill damage to all enemies within the pool (ignores shields, deals only 10% damage to soldiers). Heals self for 40(100)% of physical attack for each enemy hero hit; at the same time, dispels any 1 negative/control effect from all allies in range and heals them for 2(5)% of their max HP.
03 Moonspring Grail Sacrament
The cup is sculpted from moonlit icy jade, warm and translucent. The rim is inlaid with fine star-sand beads, giving off a silvery glow in the dark. Born where the first moonray touched the earth, it once held healing spring water that revived an ancient elven king. The body is inscribed with lost elven runes, which, when touched, whisper like flowing water.
1
After casting a Skill, self defense increases by 15%, up to a maximum of 60%, and cannot be dispelled.
2
After casting a Skill, self attack increases by 10%, up to a maximum of 40%, and cannot be dispelled.
3
Guardian of the Sacred Pool simultaneously dispels 1 buff from all enemy units within range, and deals true damage equal to 3% of its maximum health.
4
Allied units inside the Elven Sacred Pool have their attack speed and movement speed increased by 20%.
5
At the start of battle or upon receiving lethal damage for the first time, all friendly heroes within the Sanctuary's range are cleansed of negative effects (including undispellable ones) and granted a shield equal to 500% of this unit's physical attack, lasting up to 20 seconds and undispellable.