Mini Warriors Reborn · Hero
Smaug
Blazingbelly Gluttonous Dragon
01Lore
Smaug, a notorious dragon of Ennor, is renowned for his nearly impenetrable scales and the ability to breathe fire. Driven by greed, he was drawn to the treasure hoard of Misty Mountain and claimed it as his own, forcing the dwarves into exile. After Thorin’s company returned, Bilbo discovered Smaug's weakness, and during the subsequent Battle of Dale, the hunter Bard slew Smaug with a black arrow.
02Skill
Dragon Meteor
At the onset of battle, [Heavy Scaled Armor] is applied, lasting up to 30 seconds and cannot be dispelled. Every 10 seconds, Blazing Dragon Breath accumulates, firing 2(5) Inferno Fireballs at random enemy units at the 10th second, inflicting skill damage equal to 70(130)% of physical attack to all targets in the area (dealing only 10% damage to soldiers).
[Heavy Scaled Armor]: Movement speed is reduced by 20%, absorbs damage up to 30(60)% of max HP, reduces physical normal attack damage received by -30(-60)% while present, and decreases both defenses of all adjacent enemy units by -32(-80)%.
03
Molten Gold Scale Sacrament
Molten Gold Scale Sacrament Forged from blazing flames and gilded stone, its surface shimmers with a golden-red glow. Legend has it that Smaug guarded his treasure for a thousand years with this very scale. Placing it in fire makes it glow even brighter, revealing the swirling shadows of a dragon.
Heroes’ attack power increased by 12%.
After casting skill, increase attack by 10%, up to 40%, undispellable.
Enters a berserk state when all friendly unit squads are wiped out, increasing attack speed by 30% and damage by 10%. This effect cannot be dispelled.
At the start of battle, immediately charge up Blazing Dragon Breath, and double the durability of Heavy Scales.
The first Inferno Breath fires 2 additional Hellfireballs, with subsequent Inferno Breaths each firing 1 additional Hellfireball. While charging Inferno Breath, gain +3% Physical Attack and +5% Defend per second; this effect cannot be dispelled and will reset after the breath is released.
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