Tier List
Mini Warriors Reborn · Hero

Genie

Genie Spirit
01Lore
The Genie, sealed within the magical lamp for millennia, resides in a mysterious cave, awaiting awakening by a chosen one. A poor young man, Aladdin, is tricked by the treacherous vizier Jafar into entering the cave to retrieve the lamp. By chance, Aladdin unleashes the Genie and is granted three wishes. With the Genie’s help, Aladdin transforms into a prince and wins the heart of Princess Jasmine, but Jafar’s greed for the lamp threatens everything. Jafar steals the lamp and usurps the throne, but Aladdin cleverly provokes him into wishing to become a genie himself, sealing Jafar away in turn. At last, Aladdin reclaims the lamp and uses his third wish to set the Genie free.
02Skill
Three Wishes of the Magic Lamp
At battle start, every 8 seconds, the following effects activate sequentially: Both you and the highest attack ranged ally hero within range gain the specified Wish for 10 seconds, which cannot be dispelled. Upon first taking lethal damage, you return to the Magic Lamp for 12 seconds (cannot be detected or targeted by either side, but can still trigger Wishes). [Wish of Ruin]: Every 2 seconds, deals true damage based on 100(250)% of dual attack to the 2 nearest enemy heroes. [Wish of Pursuit]: Each normal attack adds an extra normal attack to the closest enemy hero, with power equal to 60(150)%, plus true damage equal to 0.8(2)% of the target's max HP, and a 30(60)% chance to add another extra hit. [Wish of Cooperation]: When a ranged ally hero uses their Ultimate Skill, you have a 20(50)% chance to additionally trigger both Wish of Ruin and Wish of Pursuit (up to 5 extra times).
03 Miracle Lamp Sacrament
Forged from ancient drifting sands and blue-gold ore, the lamp body is encircled by flowing rune light. Legend has it that a lamp spirit slumbers deep beneath the sea of sand; whoever obtains the lamp may be granted three wishes, but the price is irrevocable. Whenever the night wind stirs, a faint glow appears at the lamp’s mouth, as if soft whispers are probing the heart.
1
Heroes’ attack power increased by 12%.
2
For the first 60 seconds of battle, all unit members are immune to control effects and cannot be dispelled.
3
During Return to the Divine Lamp, if allied ranged units cumulatively slay 3 heroes, revive at full HP when Return ends.
4
For the first 50 seconds of battle, whenever the hero gains a Wish, they gain an additional duplicate of that Wish.
5
First contact with enemies grants yourself and the two nearest allied ranged heroes all three wishes simultaneously.
04 Passing the Torch Awaken
1
After the battle begins, damage dealt and damage reduction are increased by 3%.
2
Lamp Unbound: Gains 50% potency of [Wish of Doom] for the duration of the match. Upon returning to the lamp, this ability is permanently transferred to the allied Mage Hero with the highest ATK. Simultaneously, shares 16(40)% of own ATK with that Hero for 10s. This effect cannot be dispelled.
3
Lamp Unbound: Gains 100% potency of [Wish of Doom] and [Wish of Pursuit] for the duration of the match. Upon returning to the lamp, these abilities are permanently transferred to the 2 allied Mage Heroes with the highest ATK. Simultaneously, shares 20(50)% of own ATK with those Heroes for 12s. This effect cannot be dispelled.